Www.webkinesia.com An Introduction to Video Compression in C/C++ now available at Amazon @Copyright by Fore June, 2006. SDL for Embedded Systems. SDL stands for Simple DirectMedia Layer . http://www.webkinesia.com/games/embedded.php
Extractions: SDL for Embedded Systems SDL stands for "Simple DirectMedia Layer". It is simple, small and can access multimedia hardware directly. Therefore, it is particularly useful in developing applications for Embedded Linux systems as such systems usually have highly constrained resources. However, from time to time you may need to make modifications to the SDL libraries in order that they fully function in the embedded environment. In general, an Embedded Linux system does not support X-Window as it requires tremendous amount of resources to run; this may render the mouse useless. In order to use the mouse in a non-X environment, we need to make some minor modifications to the SDL libraries as of to date ( version 1.2.11 ). Very often, an embedded Linux development board provides one or more USB ports for I/O interface; the USB ports can be used to interface to a mouse, a keyboard or some other USB devices. In this chapter, we discuss how to modify SDL-1.2.11 to support USB I/O devices for Embedded Linux. USB Mouse and Touch Screen ( TS ) Input Mouse and TS have similar input mechanisms. For latest Linux versions, the devices in general can be accessed via
OpenGL 2D Game Programming Book OpenGL 2D Game Programming Book. You have come to the homepage of my upcoming book on writing crossplatform 2D games with OpenGL. From this page you can learn more http://www.meandmark.com/opengl2dbook.html
Extractions: Blog You have come to the homepage of my upcoming book on writing cross-platform 2D games with OpenGL. From this page you can learn more about the book and download the source code that accompanies the book. The book covers creating cross-platform 2D games with OpenGL and SDL . By cross-platform I mean Linux, Mac OS X, Windows, and any other operating system that supports OpenGL and SDL. One of OpenGL's strengths is it runs on multiple operating systems. It will be nice to have a game programming book that takes advantage of this strength instead of focusing exclusively on Windows In the book I will create a space shooter game. Each chapter will add a piece to the game: creating a window, drawing the game's background, drawing the player's ship, reading player input to move the ship, background music, sound effects, enemy ships, physics, and so on until a complete game emerges. Because the book starts out with a simple task, creating a window, and builds a game one step at a time, it will be a nice book for people new to game programming. They can create a simple game without getting overwhelmed. People who already know some game programming for one operating system and want to be able to write code that runs on multiple operating systems will also benefit from the book.
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SDL, Cross-platform Codin, Iostream... Help [Archive] - MacRumors Forums had to use char* instead of string.. ok, happens, but now i really want to use fstream, iostream, sstream and all the stuff ;s anyone succeeded setting up a REAL sdl programming http://forums.macrumors.com/archive/index.php/t-342538.html