Extractions: Begin the game with a player as Zelda or Mewtwo and another player as Bowser. Go to the bottom half of the stage, and start pounding at Bowser until he gets to about 300%. Next, have Bowser jump over Zelda or Mewtwo, and have Zelda or Mewtwo use their Smash Up A attack. Bowser will be taking a massive amount of damage in that smash. Then as he begins his really fast ascension to the ceiling covering the bottom part, have Bowser quickly use a Wall Recovery (press L or R just before you hit the wall). If done correctly, Bowser should be flying for about six seconds, allowing him to attack, and do anything desired. Basically Bowser is being smashed into whatever his head touches if you move him out of the ceiling area covering the bottom half of Hyrule temple, he will actually fly away into a death.
SuperNova Networks - Contact Us CONTACT US. CURRENT CLIENTS Login to your Client Area to contact Sales http://www.supernova.net/contact.html
Extractions: Takuto Kitsuta Series Super Smash Bros. Platform(s) Nintendo GameCube Release date(s) Genre(s) Fighting Mode(s) Single-player multiplayer Rating(s) Distribution Physical Super Smash Bros. Melee , known in Japan as Dairantō Smash Brothers DX 大乱闘スマッシュブラザーズDX Dairantō Sumasshu Burazāzu Derakkusu , lit. "Great Melee Smash Brothers Deluxe") , often abbreviated as SSBM or simply as Melee , is a crossover fighting game released for the Nintendo GameCube shortly after its launch in in the PAL region ). It is the successor to the Nintendo 64 game Super Smash Bros. , and the predecessor to the Wii game Super Smash Bros. Brawl
List Of Supernova Pages On The WWW A comprehensive, categorized list of supernova and supernova remnant web pages and resources. http://rsd-www.nrl.navy.mil/7212/montes/sne.html
Extractions: Please read the following notice before continuing. General Links Catalogs Research Groups Individual Researchers ... Search Engines This is a list of WWW pages related to supernovae and supernova remnants . Please send me information on other pages I can add to this list. I frequently check the other lists of SN pages on the WWW , but not always, so you should check there, too. Supernova images can be found on several of the listed pages. Currently I am not cataloguing them separately since they are easily found in many of the links below. An excellent resource for finding supernova images and links to images is David Bishop's Bright Supernovae pages NEW LINK s, NEW URL s, and apparently DEAD LINK s are marked obviously. I'll probably keep the NEW designation on for a few weeks. DEAD LINK s will probably be removed after a few weeks. I frequently check the aliveness of these links. If you find one that is dead, please send me mail.
Poker Stars VIP Club - SuperNova Bonuses And Promotion SuperNova level poker players at PokerStars are eligible for special bonuses and promotions that aren't available to other poker players. http://www.pokerstars.com/vip/supernova/
Extractions: Choose your language ... Free Poker Download The best rewards available, and perks that money just can't buy. Supernova VIPs are treated to some of the finest conveniences that PokerStars can provide. From custom items, special milestone bonuses and free entry into weekly and monthly tournaments, those who earn Supernova status can be assured of being treated like stars. Here's what you're entitled to when you become a Supernova VIP: Benefit: Details: 250% FPP Multiplier You earn 3.5 FPPs for every 1 VPP earned VIP Reward Bonus $1,500 or $4,000 reward bonus available for purchase from the VIP Store Milestone Cash Credits As you reach various VIP Milestones you can purchase special cash credits. Supernova VIP Store Access Ability to purchase exclusive Supernova merchandise from the VIP Store using your FPPs VIP Stellar Rewards Cash rewards available in the VIP Store as you reach designated levels of yearly VPPs Weekly VIP Tourneys $30,000 tourney (Saturdays at 14:30 for 100 FPP buy-in)
Introducing Provides technical support and development services using SuperCard and Flamethrower. Also sells the SuperCard Internals Toolbox, designed to help developers create externals for SuperCard, and a SuperCard language guide. http://www.supercard.us/
All-Reviews.com Videogame Review: Super Smash Brothers 2/4 Review by Tom Allen. Still, Super Smash Bros. never rises above kid s fare. It s a nice concept with some neat features, but overall, the average game play limits the strong character appeal. http://www.all-reviews.com/videogames/super-smash-brothers.htm
Extractions: 2 Stars out of 4 Mario chucks fireballs. Link swings his master sword. Samus drops ball bombs. Fox McCloud beams up Scotty. Donkey Kong apes out. Yoshi slurps his tongue. Kirby whacks you with his rod. Pikachu [PEE KAH CHEW] bolts lightning. Is bolts a verb? Who cares? Super Smash Bros. unites all the big Nintendo mascots in one cartridge to do nothing more and nothing less than kick each other's heinies and Poke-Balls. The control scheme in this game is quite different from other fighting games. Both taps AND tilts on the control stick are vital to performing moves and attacks. A tilt is what you normally do with the controller - just hold it in any direction. A tap is a quick jerk in any direction that is not held down. Combining taps and tilts with the A and B buttons is the foundation for game play. Special moves are executed the same way for each character. B plus up or B plus down. This makes things nice and simple. Each character may have the same COMMANDS for special moves, but the result of each command is unique for each character.
Extractions: var strPageType = "page" Forgotten your login? Logging in. Please be patient, this may take a moment... Home Contact Us Fixtures Results Wallabies Investec Bank Super 14 Community Rugby ... National Womens Championship Stephen Larkham in action for the ACT Brumbies History of Super 12 Super 12 Rugby commenced in 1996, with Australia, New Zealand and South Africa forming SANZAR (South African, New Zealand and Australian Rugby) to administer an annual provincial 12 team competition and Tri-Nations Test Series between the three countries. The impetus for forming a Tri Nations alliance started in Australia and New Zealand, following the establishment of Super League and the huge player salaries on offer. Worried that Rugby Union players would be tempted to switch codes and that Rugby Union would suffer as a consequence, the unions of the three countries signed a multi million-dollar deal with Rupert Mordoch's News Corporation. This gave News Corp exclusive television rights to the competition for ten years. A provincial series, Super 12 Rugby consists of five teams from New Zealand, four from South Africa and three from Australia (NSW, Queensland and the ACT), and each team plays all the other teams once during the yearly tournament. Bonus points are given to any team scoring four tries or more, putting the emphasis on strong, attacking rugby.
United Soccer Leagues (USL) News, schedules, standings, clubs and profile. http://supery.uslsoccer.com/super20league/
Super 8mm Militia Intended for those with a serious interest in super-8. Has information on the format, contests, magazine archives, and a message board. http://www.super8mm.org/
In Defense Of SuperS Dedicated to supporting the SuperS series. Includes articles, information on the manga and musicals. Also contains image scans, English dub changes/censorship, and a debate section. http://www.lizzard.net/SuperS/
Extractions: Sailor Moon is generally considered one of the most popular, well-produced shoujo anime series of all time. So how did its fourth chapter, SuperS, end up the subject of widespread derision? Where did it go wrong? Or did it go wrong at all? Perhaps it's not that all things SuperS are terrible. Perhaps it's just that all things SuperS are different. In some ways those differences are for the worse, but in other ways they are overwhelmingly towards the positive. This is especially the case in the SuperS manga and SuperS musicals, which have received a negative reputation by association with the controversial anime. It's time fans squashed their prejudices and gave SuperS a fresh look. Important Note: This site is only being updated on an as-needed basis. I still love SuperS and Sailor Moon in general, but I don't want this site to constantly rehash the same issues over and over again. Until there is something new and worthwhile to say, I do not intend to develop the site any further.
This Site Has Moved! Database and chronology dedicated to the original Silver-Age Legion of Super-Heroes. http://members.shaw.ca/legion_of_super-heroes/mainpage.htm
Marvel Super Heroes On-Line Character creation resources, including house rules and home brewed characters. http://www.fortunecity.com/rivendell/meridian/544/
Extractions: Welcome to Marvel Super Heroes RPG On-Line :0) This site is devoted to educating people on how to play the best RPG of all time. This site will provide those who don't know how to play with the resources they need to get started. This site will also provide those who have been playing for a while with the resources they need to make their game more enjoyable. Sign and View MyGuestPAD options This site is best viewed with Microsoft Internet Explorer 4 or
Marvel Saga Index Features fate deck charts that allow play without an actual deck. Also includes character sheets and the complete rule book. http://hammer.prohosting.com/~quibly/SuperRPG/
Extractions: I found most of this information on a Marvel SAGA fan page that has since disappeared. Rules and information were typed by the owner of the page and rearranged by me. I'll try and find the page so I can give proper credit out. I created the Fate Deck Charts to allow you to play without having an actual deck. They work real well in a chat room. In fact, we may try to start up some SAGA rpg's in SuperChat's #Overpower channel. Fate Deck Chart 1: Ready for printing (make sure your browser printing options have all headers and footers turned off and top and bottom margins around 0.03" or 0.04"). This fate chart is used whenever you draw cards for your hand, draw for actions, or draw for aura readings. Fate Deck Chart 2: Ready for printing (make sure your browser printing options have all headers and footers turned off and top and bottom margins around 0.03" or 0.04"). This fate chart is used whenever the Narrator wants to bring in a guest appearance, trigger an event, or appeal to a calling. Character Sheets: Here is a list of characters. They come six to a page. Choose your chaarcter and either print out the page he's on or write down his information.
BASH Official Site Official site. Includes a rules demo, a description of the system, and an example of play. http://www.bashrpg.com/
Extractions: Welcome to Basic Action Games! We are the makers of BASH! Basic Action Super Heroes, a fast-paced, rules-lite superhero rpg. For a free demo, or to learn more about a product, click its cover image. To come back here, click our logo above. BASH! Ultimate Edition has been nominated for an ENnie award in the "Best Rules" Category. Don't forget to vote In Destitution There is no Justice... There is Only Vengeance! Last night, Kirby Row was the scene of several grisly murders. All of the victims were part of rival gangs. URGENT, Megapolis' Super-Police believe that the culprit is the rogue vigilante called Vengeance. His movements are mysterious, his motive unknown, and his methods are savage. He is known for brutal crippling attacks on gangsters and dealers in the past in the slum called "Destitution Drive". But has he crossed the line to homicide? Vengeance is a hard man to find... Locals see him as a protector, criminals fear him. Can the Heroes find him... or will Vengeance find them?
Extractions: Log In Register Help The Web GameSpy.com Home PC Xbox 360 Wii ... Super Monkey Ball: Banana Blitz (Wii) Developer: SEGA Developer: SEGA Developer: SEGA Publisher: SEGA Publisher: SEGA Genre: Action Release Date: November 19, 2006 (US) Release Date: December 8, 2006 (UK) Release Date: December 7, 2006 (AU) E for Everyone Super Monkey Ball: Banana Blitz (Wii) View All 3 Videos View All 166 Screens Developer: SEGA Developer: SEGA Developer: SEGA Publisher: SEGA Publisher: SEGA Genre: Action Release Date: November 19, 2006 (US) Release Date: December 8, 2006 (UK) Release Date: December 7, 2006 (AU) E for Everyone Game Overview Review Articles ... Walkthrough Great! How Our Ratings Work getScore('824977'); Those adorable little monkeys are at it again, this time on the Nintendo Wii. Read Review AiAi and all his friends have rolled their way onto Nintendo's console with mind-blowing puzzle levels and a wealth of new and exciting Party Games specifically designed to fully exploit the innovative Nintendo Wii controller. AiAi and his friends have the ability to jump when players flick the Nintendo Wii controller in an upward motion. The ability to jump has given game designers another dimension in which to expand the Super Monkey Ball gameplay experience and allows gamers a great way to interact with the franchise; this time in true three-dimensional fashion. The Party Games, for which the Super Monkey Ball franchise is famous, return with more variety than ever.