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         Forth Programming:     more books (75)
  1. FORTH for Micros (Newnes programming books) by S. Oakey, 1983-12
  2. Forth for Professionals: A Practical Programming Language for Research and Development (Ellis Horwood Series in Computers and Their Applications) by Ronald Zech, 1991-01
  3. FORTH Quick-Start Introduction (Bitfire Books) by S. D. Roberts, 1989-12
  4. Forth: The Fourth-Generation Language by Steve Burnap, 1986-06
  5. Forth: Applications in Engineering and Industry (Ellis Horwood Series in Computers and Their Applications) by John Matthews, 1989-06
  6. Programming environments: 1988 Rochester FORTH Conference, June 14-18, 1988, University of Rochester
  7. Forth Programming for the IBM PC and PC XT by William Fuori, 1986-04
  8. Exploring Forth by O. N. Bishop, 1992-01
  9. Forth Dimensions: Volume X, Number 4 - November/December 1988
  10. 1987 FORML (Forth Modification Laboratory) Conferences Proceedings
  11. Forth Dimensions: Mailboxes and Multitasking (Volume 7, Number 4)
  12. Forth Dimensions: Code Modules and Data Structures (Volume 7, Number 5)
  13. 1985 FORML (Forth Modification Laboratory) Conferences Proceedings
  14. Forth-83 Standard by Forth Standards Team, 1983-09

41. Comp.programming.literate FAQ
Good place to start looking for information.
http://www.faqs.org/faqs/literate-programming-faq/

42. Literate Programming - Wikipedia, The Free Encyclopedia
Growing article, with links to many related topics. Wikipedia
http://en.wikipedia.org/wiki/Literate_programming
Literate programming
From Wikipedia, the free encyclopedia Jump to: navigation search Literate programming is an approach to programming introduced by Donald Knuth as an alternative to the structured programming paradigm of the 1970s. The literate programming paradigm, as conceived by Knuth, represents a move away from writing programs in the manner and order imposed by the computer, and instead enables programmers to develop programs in the order demanded by the logic and flow of their thoughts. Literate programs are written as an uninterrupted exposition of logic in an ordinary human language, much like the text of an essay, in which macros which hide abstractions and traditional source code are included. Literate programming tools are used to obtain two representations from a literate source file: one suitable for further compilation or execution by a computer, the "tangled" code, and another for viewing as formatted documentation, which is said to be "woven" from the literate source. While the first generation of literate programming tools were computer language-specific, the later ones are language-agnostic and exist above the programming languages.
Contents
edit Concept
A literate program is an explanation of the program logic in a natural language , such as English, interspersed with snippets of macros and traditional source code. Macros in a literate source file are simply title-like or explanatory phrases in a human language that describe human abstractions created while solving the programming problem, and hiding chunks of code or lower-level macros. These macros are similar to the

43. Intota Search For Experts
Experts available for FORTH programming language consulting, expert witness, or analyst services for business, legal, and technical professionals.
http://www.intota.com/experts.asp?strSearchType=all&strQuery=FORTH programmi

44. Cover Pages: SGML/XML And Literate Programming
Information on applying SGML and XML to Literate Programming.
http://xml.coverpages.org/xmlLitProg.html
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Last modified: June 29, 2005 Library
SGML/XML and Literate Programming Introduction. This document provides a collection of references for literate programming techniques and style in the context of descriptive markup languages, e.g. , SGML, XML, DSSSL, HyTime, etc. Numerous researchers have observed that the goals of information re-use and data normalization embraced by both literate programming and SGML-based markup languages provide the basis for using the two technologies together.
Contents
SGML and Literate Programming
  • "SWEB: an SGML Tag Set for Literate Programming." By C. M. Sperberg-McQueen. Version 0.5, 25 September 1993; revised August 1994 and March 1995; revised and extended January - March 1996. Referenced by permission from the author. Abstract: "This document describes an SGML tag set for literate programming. First, markup is provided for embedding fragments of programming-language code into SGML documents in arbitrary order, to be recombined before compilation into the order required by the programming language's syntax. Next, tags are defined for identifiers, keywords, code fragments, and literal values occurring as phrase-level elements in the prose documentation. Finally, tags for indexing and for a general structure for reference documentation (alphabetical lists of functions and identifiers, etc.) are defined. For each type of markup, the document gives examples and describes how the markup should be processed by conventional literate-programming

45. Forth Programming
Forth programming is the computing programming language originally invented by Mr. Charles Moore. Forth is a very powerful programming language that gives programmers downto
http://www.topiccraze.com/topic?topic=forth;id=57

46. Extreme Programming: A Gentle Introduction.
Introduction to Extreme Programming, one of several new lightweight software development methodologies. By J. Donovan Wells.
http://www.extremeprogramming.org/
Extreme Programming:
A gentle introduction
The first Extreme Programming project was started March 6, 1996. Extreme Programming is one of several popular Agile Processes . It has already been proven to be very successful at many companies of all different sizes and industries world wide.
Extreme Programming is successful because it stresses customer satisfaction. Instead of delivering everything you could possibly want on some date far in the future this process delivers the software you need as you need it. Extreme Programming empowers your developers to confidently respond to changing customer requirements, even late in the life cycle.
Extreme Programming emphasizes teamwork. Managers, customers, and developers are all equal partners in a collaborative team. Extreme Programming implements a simple, yet effective environment enabling teams to become highly productive. The team self-organizes around the problem to solve it as efficiently as possible.
Extreme Programming improves a software project in five essential ways; communication, simplicity, feedback, respect, and courage. Extreme Programmers constantly communicate with their customers and fellow programmers. They keep their design simple and clean. They get feedback by testing their software starting on day one. They deliver the system to the customers as early as possible and implement changes as suggested. Every small success deepens their respect for the unique contributions of each and every team member. With this foundation Extreme Programmers are able to courageously respond to changing requirements and technology.

47. WHAT IS FORTH
Introduction to the Forth Programming Language I have yet to see a decent piece of software written in Forth. Let's face it. Forth stinks. John Dvorak, provocateur and
http://www.angelfire.com/in/zydenbos/WhatisForth.html
Introduction to the Forth Programming Language
"I have yet to see a decent piece of software written in Forth. Let's face it. Forth stinks." - John Dvorak, provocateur and columnist, InfoWorld, October 29, 1984. "Forth is the first language which has been honed against the rock of experience before being cast into bronze." - Charles Moore, inventor of Forth. "Only brain-damaged programmers use Forth." - Alan Holub, ex-C columnist, Dr. Dobb's Journal. "Forth is like the T'ao; it is a Way, and is realized when followed. Its fragility is its strength; its simplicity is its direction." - Michael Ham, ex-Forth columnist, Dr. Dobb's Journal. But the largest ingredient in Forth's roguish renown seems to be an appalling ignorance of Forth's true nature and features in the general programming community. For example, Microsoft recently billed the use of threaded code in its QuickBasic product as a technological breakthrough, while exactly the same technique has been used in Forth systems for nearly twenty years. Reviewers marvel over the new integrated programming environments from Borland and Microsoft, oblivious to the fact that Forth was providing integrated environments with an interpreter, compiler, editor, and assembler in less than 16 KB of RAM for nearly 15 years before Turbo Pascal. Many of the authoritative reference works on programming languages don't mention Forth at all, and C programmers (of all people) are often heard criticizing Forth's "write-only" source code.

48. Extreme Programming (XP) FAQ
Frequently asked questions about Extreme Programming (XP).
http://www.jera.com/techinfo/xpfaq.html
Jera Design Tech Info : XP FAQ
Extreme Programming FAQ
by John Brewer Jera Design
Italicized links are book titles. Click to order from Amazon.com. Example: Extreme Programming Explained
Introduction
What is Extreme Programming? Does it involve bungee cords
Extreme Programming (or XP) is a set of values, principles and practices for rapidly developing high-quality software that provides the highest value for the customer in the fastest way possible. XP is extreme in the sense that it takes 12 well-known software development "best practices" to their logical extremes turning them all up to "10" (or "11" for Spinal Tap fans). See Kent Beck's introduction to Extreme Programming Explained for more details.
What does this have to do with Windows XP?
Absolutely nothing. In February 2001, Microsoft announced that the next release of their consumer Windows operating system would be called " Windows XP ". The use of "XP" as shorthand for Extreme Programming predates Microsoft's use of "XP" by 2-3 years.
Is XP a methodology?

49. Extreme Programming - Wikipedia, The Free Encyclopedia
Growing article, with links to many related topics. Wikipedia
http://en.wikipedia.org/wiki/Extreme_Programming
Extreme Programming
From Wikipedia, the free encyclopedia Jump to: navigation search Planning and feedback loops in Extreme Programming. Software development process Activities and steps Requirements Specification
Architecture
Design ... Maintenance Methodologies Agile Cleanroom Iterative
RAD
...
Waterfall
XP Lean
Scrum
V-Model TDD Supporting disciplines Configuration management
Documentation

Quality assurance (SQA)

Project management
...
User experience design
Tools Compiler Debugger Profiler
GUI designer
... e Extreme Programming (XP) is a software development methodology which is intended to improve software quality and responsiveness to changing customer requirements . As a type of agile software development it advocates frequent "releases" in short development cycles ( timeboxing ), which is intended to improve productivity and introduce checkpoints where new customer requirements can be adopted. Other elements of extreme programming include: programming in pairs or doing extensive code review unit testing of all code, avoiding programming of features until they are actually needed, a flat management structure, simplicity and clarity in code, expecting changes in the customer's requirements as time passes and the problem is better understood, and frequent communication with the customer and among programmers. The methodology takes its name from the idea that the beneficial elements of traditional software engineering practices are taken to "extreme" levels, on the theory that if some is good, more is better. It is unrelated to "

50. Forth Programming Ebooks
Programming Forth introduces you to modern Forth systems. In 1994 the ANS Forth standard was released and unleashed a wave of creativity among Forth compiler writers.
http://forthprogrammingebooks.blogspot.com/
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Forth Programming Ebooks
Programming Forth
By Stephen Pelc
Programming Forth introduces you to modern Forth systems. In 1994 the ANS Forth standard was released and unleashed a wave of creativity among Forth compiler writers. Because the ANS standard, unlike the previous informal Forth-83 standard, avoids specifying implementation details, implementers took full advantage. The result has been what I choose to call modern Forths, which are available from a range of sources both commercial and open-source.
Apart from the introduction of ANS Forth itself, Programming Forth includes examples of varying sizes, exercises, some advanced topics, how to take best advantage of Forth and project management. The material is derived from course material from MicroProcessor Engineering and teaching work at Teesside University by Bill Stoddart and Peter Knaggs, plus new material. Both the printed and the PDF versions are updated from time to time to incorporate changes requested by readers. If you want to comment on the book please send feedback to programforth@mpeforth.com - I appreciate all your comments and contributions.
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51. Intentional Programming - Wikipedia, The Free Encyclopedia
Growing article, with links to many related topics. Wikipedia.
http://en.wikipedia.org/wiki/Intentional_Programming
Intentional programming
From Wikipedia, the free encyclopedia   (Redirected from Intentional Programming Jump to: navigation search Programming paradigms

52. Forth
Marcel Hendrix FORTH Programming; Mike's site Exploring the lighter side of Forth; Neil Bawd's Ugly Home Page; The Forth Programming site of Leo Wong
http://pages.cs.wisc.edu/~bolo/forth/
Forth
Forth is a stack-oriented language and interactive environment. It is versatile, light weight, and highly adaptable.
Table of Contents
Overview
Forth is a stack-oriented language and interactive environment. It is versatile, light weight, and highly adaptable. Forth was originally created by Charles Moore in the late sixties. The name is an allusion to Forth being a "fourth" generation language. In some ways it is, in others not. Forth is probably a transition between 3rd and 4th generation languages in that it allows you to CREATE a language which is suited for your task. For many years (late 1980s, early 1990s), it seemed that Forth was dying out. The number of Forth programmers had declined. The number of hardware limited platforms which forth excels at utilizing efficiently also declined. Managers would say it isn't mainstream and not allow the use for Forth even it was THE tool for the job. However Forth has become resurgent. In 1994 a new standard for Forth was published by ANSI. This new standard, though it does cause problems for many people who use Forth to its true potential, does open up the market for a standard which all vendors can provide compatability to. In addition, I believe the standards body made some fine analyses of things which widely differed between forth systems and managed to

53. Concept Programming Vs. Intentional Programming
Brief comments comparing aspects CP with IP.
http://mozart-dev.sourceforge.net/cp-vs-ip.html
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Concept Programming vs. Intentional Programming
From a simplistic point of view, Intentional Programming is a WYSIWYG representation of programs. It is the same step up from programming as a modern word processor is from a typesetting system like LaTeX. It is no coincidence if Charles Simonyi, the man behind Intentional Programming, also worked on the first WYSIWYG word processor. In practice, a modern word processor is remarkably complex (hundreds of time more than something like LaTeX), without adding more capabilities. The same will be true for Intentional Programming. The concept programming tools as presented on this page are alternative, and simpler, methods to achieve results similar to Intentional Programming. However, Intentional Programming is also a programming philosophy: representing the programmer's "intentions". There is very little difference between this philosophy and concept programming. Concept programming can therefore be seen as the "content" philosophy behind Intentional Programming.

54. SIGPLAN
ACM special interest group that explores the implementation and efficient use of programming languages.
http://www.sigplan.org/
SIGPLAN "To explore programming language concepts and tools focusing on design, implementation and efficient use."
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Special Interest Group on Programming Languages SIGPLAN is a Special Interest Group of ACM that focuses on Programming Languages. In particular, SIGPLAN explores the design, implementation, theory, and efficient use of programming lang uages and associated tools . Its members are programming language users, developers, implementers, theoreticians, researchers and educators. Membership Key Links

55. Free Compilers And Interpreters - Freeprogrammingresources.com
Links to free programming compilers and interpreters categorized by language.
http://www.freeprogrammingresources.com/frcomplr.html
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Free Programming Compilers and Interpreters

Enter your search terms Submit search form Web www.freeprogrammingresources.com

56. Tutorials From FunctionX
Programming resources, tutorilas and FAQs. Also geometric formulas. Microsoft OS and program tutorials.
http://www.functionx.com/
FunctionX Tutorials FunctionX, Inc. General FunctionX Press Fundamentals Microsoft Windows Networking Word Processing Microsoft Word Spreadsheets Microsoft Excel 2007 VBA For MS Excel (2007) Microsoft Excel 2003 StarOffice StarCalc Presentations Microsoft PowerPoint StarOffice StarImpress Databases ADO SQL Oracle ADO.NET ... Microsoft SQL Server 2000 Web Development XML ASP HTML VBScript ... Adobe Flash Corel Paint Shop Pro Computer Languages C++ C++/CLI C++ For MFC C++ For C++ Builder ... Assembly Programming Environments Delphi Win32 C++Builder 2010 Borland C++ Builder Microsoft Visual C++ (MFC) ... Microsoft Visual C# Delphi .NET Microsoft Visual F# Microsoft Visual Basic Microsoft Visual Basic 6 Libraries XML.NET Math Algebra Geometric Formulas Calculus References The Numeric Systems Linux Links States of US Regions of US ... Guest Book C# - Visual C#
C++ , C++/CLI
Microsoft Access
Borland C++ Builder
Visual C++ MFC - Visual C++ .NET

57. APINC - Association Pour L'Internet Non Commercial - Accueil
Community featuring programming news, articles and tutorials.
http://www.yov408.com/

58. DSAP - Data Structures + Algorithms = Programs
Data Structures + Algorithms = Programs. Algorithm materials and programming problems from informatics contests.
http://vnco.lubox.net/

59. Stack Computers: 3.3 OVERVIEW OF THE FORTH PROGRAMMING LANGUAGE
3.3.1 Forth as a common thread. Since the majority of modern stack machines have their roots in the Forth programming language, an introduction to the terms of this language is in
http://www.ece.cmu.edu/~koopman/stack_computers/sec3_3.html
Stack Computers : the new wave Philip Koopman, Chapter 3. Multiple-stack, 0-operand Machines
3.3 OVERVIEW OF THE FORTH PROGRAMMING LANGUAGE
Forth as a common thread
Since the majority of modern stack machines have their roots in the Forth programming language, an introduction to the terms of this language is in order. The Forth programming language was invented by Charles Moore for control of telescopes in observatories using small computers (Moore 1980). Because of its roots, Forth stresses efficiency, compactness, flexible and efficient hardware/software interaction. At the same time, Forth is sufficiently powerful that it can and has been used for a large variety of general purpose programming tasks including: database management, accounting software, word processors, graphics, expert systems, and scientific computations. Appendix B contains a glossary of the primitive operations in the Forth language. Some of the advantages of programming in the Forth language include ease of program modification and debugging, extreme flexibility, a very quick compile/edit/test cycle, high portability across a wide variety of machines, and compact source and object code (Jonak 1986). Kogge (1982) describes threaded code software environments, with an emphasis on the underlying mechanisms of the Forth language.
The Forth virtual machine
In order to solve the original telescope control problem, Forth needed several important qualities. It had to be suitable for real time control, highly interactive for easy use by non-programmers, and had to fit within severe memory space constraints.

60. Game Programming Wiki - GPWiki
Game programming tutorials and source code.
http://gpwiki.org/
Game Programming Wiki
From GPWiki
Welcome
Welcome to The Game Programming Wiki ! Here you will find game programming tutorials and source code for a variety of languages and platforms. Also, because this is a wiki , you are encouraged to contribute your knowledge and help the repository grow! If you're lost or confused, please try the help page, or else drop on by the forums and ask for clarification there.
Introduction
Tools
Game Programming
General Information
Game Design
Project Management
Community
Community Forums ... VB Game Programming Retrieved from " http://gpwiki.org/index.php/Game_Programming_Wiki

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