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         Logo Programming:     more books (100)
  1. Logo: Methods and Curriculum for Teachers by Cleborne D. Maddux, 1989-02
  2. Commodore 64 Logo Primer by Gary Bitter, Nancy Ralph Watson, 1985-01
  3. Logo: A Learner's Guide by Cook Burns, 1986-03
  4. Apple Logo for Teachers by Earl R. Babbie, 1984-01-01
  5. Logo Discoveries: Explorations and Programming Activities for Beginners (Computer education series) by Margaret L. Moore, 1984-01-01
  6. Cross-cultural transfer of a programming language. (the Logo programming language offers a means of advancing educational goals across a cultural and geographic ... (Technological Horizons In Education) by Dennis O. Harper, 1992-08-01
  7. Computer Science Logo Style 2/e, Vol. 3: Beyond Programming by Brian Harvey, 1997-02-14
  8. Complete Logo Programming: Terrapin by Steven L. Mandell, Colleen J. Mandell, 1986-01-01
  9. Introduction to Programming in Logo Using Logo Plus by Sharon Yoder, 1990-02
  10. Developmentally Appropriate LOGO Computer Programming with Young Children.: An article from: Information Technology in Childhood Education Annual by Catherine Wilson Gillespie, Sally Beisser, 2001-01-01
  11. Complete Apple Logo Programming by Mandell, 1986-06
  12. Logo Programming Language Family: Microworlds Jr, Netlogo, Starlogo, Atari Logo
  13. Educational computing: how are we doing?(history of Logo programming language) (Technology Information)(Cover Story): An article from: T H E Journal (Technological Horizons In Education) by Seymour Papert, 1997-06-01
  14. Turtle Graphics: Computer Graphics, Vector Graphics, Cursor, Cartesian Plane, Logo Programming Language

21. MSWLogo, An Educational Programming Language
Computer Science Logo Style a set of printed books on more advanced Logo programming techniques by Brian Harvey (bh@cs.berkeley.edu) A Turtle for the Teacher a web based book on
http://www.softronix.com/logo.html
Welcome to MSWLogo View a MSW Logo screen shot. (24 KB)
GUI and Extensions By George Mills ( mills@softronix.com Core By Brian Harvey ( bh@cs.berkeley.edu ) University of California Berkeley MSW Logo Kits (Current version is 6.5b, released December 19, 2002) Release Notes : Includes System Requirements, recent bug fixes, included in all kits 12 KB Setup Kit : Complete installation kit for Windows NT/2K/XP/95/98/ME/VISTA 1.7 MB Win32Help Kit for Vista : Win32Hlp kit for Windows Vista Only 600 KB InstallShield Knowlegde Base : Link to help diagnose problems installing programs that use InstallShield Source Kit (V6.5a) : Borland C++ 5.02 Sources 1.0 MB Tutorial Kit (V4.2) : Optional 11 minute Video on basics of MSWLogo 3.5 MB MSW Logo non-English Kits German Kits : Complete installation kits for various Windows platforms Portuguese Kits : Complete installation kits for various Windows platforms Japanese Kits : Complete installation kits for various Windows platforms French Adaptations : This is not a French .EXE kit but procedures to redefine the command set French Adaptations II : This is not a French .EXE kit but procedures to redefine the command set with extensive documentation for the French speaking student

22. Encyclopedia4U - Logo Programming Language - Encyclopedia Article
Logo programming language Logo is a computer programming language designed by Seymour Papert in the late 1960s to teach computer skills to children.
http://www.encyclopedia4u.com/l/logo-programming-language-1.html
ENCYCLOPEDIA U com Lists of articles by category ...
Encyclopedia Home Page
Web Encyclopedia4u.com
Logo programming language
Logo is a computer programming language designed by Seymour Papert in the late to teach computer skills to children. Papert is a professor at MIT , and the author of Mindstorms: Children, Computers, and Powerful Ideas . Logo is from the Greek word "logos" meaning "word". Papert used LISP but changed the syntax so it is much easier to read. One could say that Logo is Lisp without the parentheses. Table of contents showTocToggle("show","hide") 1 Turtle Graphics
1.1 Turtle Programming

1.1.1 Example 1: A Square

1.1.2 Example 2: A Triangle
...
2 External Link
Turtle Graphics
One of its most notable features was called "Turtle Graphics"; a system for creating graphics that allowed a Logo user to easily produce visual effects from simple programs. The idea was that a turtle with a pen strapped to it could be instructed to do simple things like move forward 100 spaces or turn around. From these building blocks you could draw more complex shapes like squares, triangles, circlesusing these to draw houses or sail boats. The turtle moved with commands that were relative to its own position, "LEFT 90" meant rotate left by 90 degrees. A student could understand (and predict and reason about) the turtle's motion by imagining what she would do if she were the turtle. Papert called this "body syntonic" reasoning.

23. Defensive Programming - Wikipedia, The Free Encyclopedia
Growing article, with links to many related topics. Wikipedia
http://en.wikipedia.org/wiki/Defensive_programming
Defensive programming
From Wikipedia, the free encyclopedia Jump to: navigation search This article includes a list of references , related reading or external links , but its sources remain unclear because it lacks inline citations Please improve this article by introducing more precise citations where appropriate (March 2009) Defensive programming is a form of defensive design intended to ensure the continuing function of a piece of software in spite of unforeseeable usage of said software. The idea can be viewed as reducing or eliminating the prospect of Murphy's Law having effect. Defensive programming techniques are used especially when a piece of software could be misused mischievously or inadvertently to catastrophic effect. Defensive programming is an approach to improve software and source code, in terms of:
  • General quality - Reducing the number of software bugs and problems. Making the source code comprehensible - the source code should be readable and understandable so it is approved in a code audit Making the software behave in a predictable manner despite unexpected inputs or user actions.
Contents

24. Logo Programming : Stager-to-Go
Originally published in the September 2000 issue of Australia’s Hotsource online newsletter. Now that most of you can be considered advanced beginners in using
http://stager.tv/blog/?tag=logo-programming

25. Automatic Programming - Wikipedia, The Free Encyclopedia
Growing article, with links to many related topics. Wikipedia.
http://en.wikipedia.org/wiki/Generative_programming
Automatic programming
From Wikipedia, the free encyclopedia   (Redirected from Generative programming Jump to: navigation search It has been suggested that Program synthesis be merged into this article or section. ( Discuss Programming paradigms

26. LOGO Programming
Wanna get started programming? LOGO has been around since 1969 and is designed with kids in mind. If you have a PC, you can download a freeware version of MSWLogo.
http://logoprogramming.blog.com/
LOGO Programming
Monday, February 28, 2005
LOGO Programming Fun
Wanna get started programming?  LOGO has been around since 1969 and is designed with kids in mind.  If you have a PC, you can download a freeware version of MSWLogo. Click here Be sure and also visit the  for information on books, online resources, LOGO products, and to learn more about the exciting world of LOGO programming.  Go to the LOGO Foundation Want to do still more with LOGO?  Why not get a Handy Cricket!  Check out these neat little devices by clicking  here The new StarLogo Debutes! Get your copy free!
The StarLogo team at the MIT Media Lab has announced the release of StarLogo version 2.0.For more information and a free download go to the new StarLogo  website. LCSI has announced the release of MicroWorlds EX. This collection of tools for exploration and creation features many enhancements over earlier generations of MicroWorlds, including the capability of controlling robotic devices built around the LEGO™ RCX and the Handy Cricket™. Be sure and visit the MicroWorlds website for some excellent educational programs. Nice trial versions are available for download.

27. Category:Logo (programming Language) - Wikimedia Commons
Media in category Logo (programming language) The following 47 files are in this category, out of 47 total.
http://commons.wikimedia.org/wiki/Category:Logo_(programming_language)
Category:Logo (programming language)
From Wikimedia Commons, the free media repository Jump to: navigation search
Subcategories
This category has only the following subcategory.
K
Media in category "Logo (programming language)"
The following 27 files are in this category, out of 27 total. AV-TA.jpg
43,132 bytes
AmericanAirlines log...

625,673 bytes
Avianca Logo.png

58,787 bytes
Avianca-top-12-airpo...

40,225 bytes
BeeBole logo web.png

12,042 bytes
Cleanfeedlogo.png
3,662 bytes Fornetti.jpg 109,374 bytes GE AV.jpg 41,632 bytes ITALKALI-intestazion... 72,583 bytes LOGO parallelepiped.png 3,662 bytes LOGO pyramid.png 4,922 bytes LOGO recursive star.png 2,255 bytes LOGO turtle home pos... 6,142 bytes Logo Example Ex3.jpg 3,473 bytes Logo Example Ex5.jpg 3,885 bytes Logo avianca-taca.jpg 29,059 bytes Logo spiral.png 4,949 bytes Logo squares.png 9,880 bytes LogoRecursiveSpiral.jpg 5,455 bytes Old TACA logo.png 66,456 bytes Remi turtlegrafik.png 96,506 bytes SKYTRAX LOGO 2009.gif 44,706 bytes TACA logo.png 73,782 bytes Ubclogo drawing dash...

28. Concept Programming - Wikipedia, The Free Encyclopedia
Growing article, with links to many related topics. Wikipedia.
http://en.wikipedia.org/wiki/Concept_programming
Concept programming
From Wikipedia, the free encyclopedia Jump to: navigation search Concept programming is a programming paradigm focusing on how concepts , that live in the programmer's head, translate into representations that are found in the code space. This approach was introduced in 2001 by Christophe de Dinechin with the XL Programming Language
Contents
edit Pseudo-metrics
Concept programming uses pseudo-metrics to evaluate the quality of code. They are called pseudo-metrics because they relate the concept space and the code space, with a clear understanding that the concept space cannot be formalized strictly enough for a real metric to be defined. Concept programming pseudo-metrics include:
  • Syntactic noise measures discrepancies between the concept and the syntax used to represent it. For instance, the semi-colon at the end of statements in C can be considered as syntactic noise, because it has no equivalent in the concept space. Semantic noise measures discrepancies between the expected meaning or behavior of the concept and its actual meaning or behavior in the code. For instance, the fact that integer data types overflow (when mathematical integers do not) is a form of semantic noise.

29. What Is Logo?
The Logo programming environments that have been developed over the past 28 years are rooted in constructivist educational philosophy, and are
http://el.media.mit.edu/logo-foundation/logo/index.html
Table of Contents Logo Foundation Home What's New? Calendar of Events About the Foundation What is Logo? Logo And Language Logo Primer Logo Programming Language Logo Foundation Services Consulting Workshops On Line Publications Logo Papers Logo Update On Line Logo Resources Logo-Related Web Sites Logo Users Groups On Line Discussions Logo Products Books Robotics Software
"Logo is the name for a philosophy of education and a continually evolving family of programming languages that aid in its realization."
- Harold Abelson
Apple Logo,
This statement sums up two fundamental aspects of Logo and puts them in the proper order. The Logo programming environments that have been developed over the past 28 years are rooted in constructivist educational philosophy, and are designed to support constructive learning. Constructivism views knowledge as being created by learners in their own minds through interaction with other people and the world around them. This theory is most closely associated with Jean Piaget, the Swiss psychologist, who spent decades studying and documenting the learning processes of young children. In the Beginning In the mid 1960s Seymour Papert, a mathematician who had been working with Piaget in Geneva, came to the United States where he co-founded the MIT Artificial Intelligence Laboratory with

30. Logo Programming Language - Download - Page 1 - Getabest.com Download
Logo Programming Language Software Download. Browse all softwares related to Logo programming language. Including The Squirrel programming language 3.0 Al, Logo Interpreter, Gentee
http://getabest.com/get/logo-programming-language/
Logo programming language
1922 users On-line
Search for software (more than 250.000 apps)
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Logo programming language Download
Logo programming language Search result
Below is a list of downloads targeting the keyword Logo programming language , including The Squirrel programming language 3.0 Al, Logo Interpreter, Gentee, RPy (R from Python), Guido van Robot. These "Logo programming language" softwares are ranked in order of relevance and count of downloads. Also you can see related searches: logo programming language convert program language n convert program language programming language convert program language ne logo design program logo language to change the language programs program for pvc windows valuation aaa logo 2009 home fr
Pages:
The Squirrel programming language 3.0 Al 2
(It was designed to be a powerful scripting language for small applications like)
Download
Price: Free Category: Scripts It was designed to be a powerful scripting language for small applications like games, due to its small size, reduced memory bandwidth and little real-time requirements.Squirrlel has been tested with the following compilers:MS Visual C++ 6.0,7.0,7.1

31. Language-oriented Programming - Wikipedia, The Free Encyclopedia
Growing article, with links to many related topics. Wikipedia.
http://en.wikipedia.org/wiki/Language-oriented_programming
Language-oriented programming
From Wikipedia, the free encyclopedia Jump to: navigation search Programming paradigms

32. Logo Programming Resources
Many projects (descriptions, downloads) and links. Gary S. Stager.
http://www.stager.org/logo.html
logo.html
Learning with Logo
Gary Stager visits MLC School in Sydney with Seymour Papert NEW! Gary's guide to LEGO Robotics Receive my new Free Newsletter Email: Logo and "Logo-like" Programming Environments for Learners Old-fashioned Quilt Making in an Online Collaborative Setting - Use MicroWorlds EX in this simple open-ended creativity project. (2007) Making Aboriginal Dreamtime Designs with MicroWorlds - An interdisciplinary project (2000) MicroWorlds Claymation - Create your own Wallace and Gromit with one line of code! (2000) 21st Century Logo Quilts A Twist on a Classic Geometry/Art Activity (1999) Build Your Own Virtual Pet with MicroWorlds
Make Your Own Tamagotchi
Adam Smith
with a bit of help from Gary Stager Turning Math Manipulatives Inside Out Putting MicroWorlds Projects on the Web
For beginners...

33. Computer Science 2 -- Logo Programming Links
Logo Programming Resources for Computer Science 2. Getting the Logo Software for Your Computer The links below are the files you need to install the public domain versions of the Logo
http://www.seorf.ohiou.edu/~tstork/compass.rose/cs2.logo.resources.html
Logo Programming Resources for
Computer Science 2
Getting the Logo Software for Your Computer
The links below are the files you need to install the public domain versions of the Logo Program on your own computer:
For Windows 95/98/NT/XP download this file: mswlogo65.exe
For Windows 3.1 (with the win32s extensions installed obtain these from Microsoft.com) download this file: msw32s64.exe
For Windows 3.1 (without the win32s extensions) download this file: msw16b64.exe
For Windows 3.1 on a 286 only download this file: msw16s64.exe
For DOS based computers download this files: blogo.exe
The files above are all self-extracting/self-installing. Save them in a temporary directory and execute them to install. For the most part simply follow the installer prompts.
For Mac computers download this file: ucblogo.sea
This file is a "stuffit" compressed file. You'll need to save it to your hard drive then decompress it using the stuffit program in order to install the program on your Mac. Documentation and Tutorials for the Logo Language
These files provide documentation for UCB and MSW Logo versions:
logo.usermanual.txt

34. Domain-specific Language - Wikipedia, The Free Encyclopedia
Growing article, with links to many related topics. Wikipedia.
http://en.wikipedia.org/wiki/Domain-specific_programming_language
Domain-specific language
From Wikipedia, the free encyclopedia   (Redirected from Domain-specific programming language Jump to: navigation search In software development and domain engineering , a domain-specific language DSL ) is a programming language or specification language dedicated to a particular problem domain, a particular problem representation technique, and/or a particular solution technique. The concept isn't new— special-purpose programming languages and all kinds of modeling/specification languages have always existed, but the term has become more popular due to the rise of domain-specific modeling Examples of domain-specific languages include Logo for children, Verilog and VHSIC hardware description languages R and S languages for statistics Mata for matrix programming, Mathematica and Maxima for symbolic mathematics spreadsheet formulas and macros, SQL for relational database queries, YACC grammars for creating parsers regular expressions for specifying lexers , the Generic Eclipse Modeling System for creating diagramming languages, Csound , a language for digital synthesis, and the input languages of GraphViz and GrGen , software packages used for graph layout and graph rewriting The opposite is: Creating a domain-specific language (with software to support it) can be worthwhile if the language allows a particular type of problems or solutions to them to be expressed more clearly than pre-existing languages would allow, and the type of problem in question reappears sufficiently often.

35. Turtle Basics
LOGO Programming . Turtle Basics. The turtle looks like a little triangle in the middle of the screen.
http://mckoss.com/logo/turtle.htm
LOGO Programming
Turtle Basics
The turtle looks like a little triangle in the middle of the screen. The head shows you which direction he is facing. When the turtle moves he draws a line behind him.
You can turn the turtle by telling him to turn RIGHT or LEFT. This pictures shows how to make the turtle turn in different directions. Instead of typing out RIGHT and LEFT I use the smaller words RT and LT, which mean the same thing to the turtle.
FD 100 To get the turtle to draw a line, just tell him to move FORWARD a number of steps (turtles take small steps, so you need to tell him to move FORWARD many steps, like 100, to get him to move enough to see). I like to use the smaller word FD instead of typing FORWARD. Both work the same way.
To get the turtle to draw a shape, like a square, you can give him the instructions he needs to "walk" around the shape of a square.
Comments or questions? Send me mail
Last revised: February 25, 1996

36. Language Oriented Programming: The Next Programming Paradigm > Comments
Brief reference, forum exchange with many insights, links. OSNews.com.
http://www.osnews.com/comments/8950

37. The Logo Programming Language
History Logo was developed by a team from MIT, Logo was originally designed to introduce children to programming concepts, to develop better thinking skills that could be
http://groups.engin.umd.umich.edu/CIS/course.des/cis400/logo/logo.html
The LOGO Programming Language
Click below to go directly to a specific section:
History
Significant Language Features Areas of Application Sample Programs ... Printed References
History
Logo was developed by a team from MIT, Logo was originally designed to introduce children to programming concepts, to develop better thinking skills that could be transferred to other contexts. Logo was supposed to be a language for the teaching of mathe matical ideas to children through computer programming. It was intended to be easy to learn, easy to use, easy to read, but also powerful and able to cope with complex problems. It was then discovered that Logo extended far beyond mathematical areas The man who became the spoke person for this language was Seymour Papert. The slogan used for Logo was "A language for learning." There is a double meaning behind this slogan. First Logo is a language for learning to compute, or "program a computer" (Logo Thinking). Second Logo is a language to make computing as simple as po ssible to understand for the user (Learning with Logo) First Logo means Logo Thinking - Logo helps the user in learning to compute by describing ideas and processes with Logo programs, and understanding how to translate pseudocode, into a working Logo program.

38. Literate Programming
The WikiWiki entry point for related information and discussions.
http://www.c2.com/cgi/wiki?LiterateProgramming

39. MathsNet Turtle Logo Applet - By Robert Duncan
Logo the Turtle An online interactive version Enter any of the following commands into the black space below the logo window Powerful ideas in mindsized bites Seymour
http://www.mathsnet.net/logo/turtlelogo/index.html
Logo the Turtle An online interactive version
Enter any of the following commands into the black space below the logo window:
"Powerful ideas in mind-sized bites" Seymour Papert
  • FD x - Go Forward x pixels BK x - Go Back x pixels RT x - Turn Right x degrees LT x - Turn Left x degrees PU - Pen Up PD - Pen Down CL - Clear Screen H - Reset Turtle Location REPEAT n [XX x YY y]
    n - number of repeats
    XX - command 1 (FD or BK)
    x - command 1 parameter
    YY - command 2 (RT or LT)
    y - command 2 parameter

Try Some of these
  • Square: REPEAT 4 [FD 100 RT 90] Circle: REPEAT 90 [FD 10 RT 4] Octagon: REPEAT 8 [FD 50 RT 45] Star: REPEAT 5 [FD 100 RT 144]
    Note: uppercase is not required. PS. Try PRESET 1 through 5. (Presets are just a combination of multiple commands)
Robert Duncan

40. Literate Programming -- Propaganda And Tools
Overview of concepts, advocacy, and some ideas for applying LP.
http://vasc.ri.cmu.edu/old_help/Programming/Literate/literate.html
Literate Programming Propaganda and Tools
Table of contents
  • Overview
    Overview
    A Rationale for literate programming
    Literate programming is an approach to programming which emphasises that programs should be written to be read by people as well as compilers. From a purist standpoint, a program could be considered a publishable-quality document that argues mathematically for its own correctness. A different approach is that a program could be a document that teaches programming to the reader through its own example. A more casual approach to literate programming would be that a program should be documented at least well enough that someone could maintain the code properly and make informed changes in a reasonable amount of time without direct help from the author. At the most casual level, a literate program should at least make its own workings plain to the author of the program so that at least the author can easily maintain the code over its lifetime.
    The problem
    Why is this a Good Thing? I suppose it depends on how you feel about programming. In some sense, if one is up against a deadline for getting code finished and working, trying to make a literate program instead of a working program might seem like a very bad idea. However, in a long-term project (code you don't plan to throw away in the near future), literate programming actually seems to pay off (although I have never seen a study to this effect). Why can this style of program development be beneficial?

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