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         Self Programming:     more books (102)
  1. Self-Stabilizing Systems: 5th International Workshop, WSS 2001, Lisbon, Portugal, October 1-2, 2001 Proceedings (Lecture Notes in Computer Science)
  2. 31 Days to High Self-Esteem: How to Change Your Life So You Have Joy, Bliss & Abundance by Terry Bragg, 1997-01
  3. Quality Assurance of Agent-Based and Self-Managed Systems by Reiner Dumke, Steffen Mencke, et all 2009-08-26
  4. Access 2007 VBA Programming For Dummies by Joe Stockman, Alan Simpson, 2008-10-27
  5. Programming the Power Within: Success Skills with Wisdom, Humor and Simplicity Boxed Set! by Rita Davenport, 2004
  6. Love Myself Self Esteem Programming/Rx 17 Digital Holophonic Audio Cassette (Rx 128) by Dick Sutphen, 1990-02
  7. System 360 programming;: A self-instructional manual by James A Saxon, 1968
  8. neuro-linguistic programming: Self-esteem by Keith Gilbert, 2009-01-01
  9. Basic Fortran IV Programming Self Instructional Manual and Text by bauer, debruzzi and peluso healy, 1972
  10. Increase Self-Discipline
  11. Prototype-Based Programming Languages: Javascript, Self, Rebol, Newtonscript, Prototype-Based Programming, Lua, Moo, Falcon, Actionscript
  12. Programming the IBM 1401: A Self-Instructional Programmed Manual by William S. Plette James A. Saxon, 1964
  13. Self-Stabilizing Systems: 7th International Symposium, SSS 2005, Barcelona, Spain, October 26-27, 2005 (Lecture Notes in Computer Science / Theoretical Computer Science and General Issues)
  14. Self-Organizing Neural Networks: Recent Advances and Applications

41. Literate Programming - Wikipedia, The Free Encyclopedia
Growing article, with links to many related topics. Wikipedia
http://en.wikipedia.org/wiki/Literate_programming
Literate programming
From Wikipedia, the free encyclopedia Jump to: navigation search Literate programming is an approach to programming introduced by Donald Knuth as an alternative to the structured programming paradigm of the 1970s. The literate programming paradigm, as conceived by Knuth, represents a move away from writing programs in the manner and order imposed by the computer, and instead enables programmers to develop programs in the order demanded by the logic and flow of their thoughts. Literate programs are written as an uninterrupted exposition of logic in an ordinary human language, much like the text of an essay, in which macros which hide abstractions and traditional source code are included. Literate programming tools are used to obtain two representations from a literate source file: one suitable for further compilation or execution by a computer, the "tangled" code, and another for viewing as formatted documentation, which is said to be "woven" from the literate source. While the first generation of literate programming tools were computer language-specific, the later ones are language-agnostic and exist above the programming languages.
Contents
edit Concept
A literate program is an explanation of the program logic in a natural language , such as English, interspersed with snippets of macros and traditional source code. Macros in a literate source file are simply title-like or explanatory phrases in a human language that describe human abstractions created while solving the programming problem, and hiding chunks of code or lower-level macros. These macros are similar to the

42. The Self Programming Language
Sun Microsystems Laboratories. Applied research and advanced development in asynchronous and highspeed circuits, optical interconnects, third-generation web technologies
http://labs.oracle.com/self/language.html
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43. Cover Pages: SGML/XML And Literate Programming
Information on applying SGML and XML to Literate Programming.
http://xml.coverpages.org/xmlLitProg.html
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SGML/XML and Literate Programming Introduction. This document provides a collection of references for literate programming techniques and style in the context of descriptive markup languages, e.g. , SGML, XML, DSSSL, HyTime, etc. Numerous researchers have observed that the goals of information re-use and data normalization embraced by both literate programming and SGML-based markup languages provide the basis for using the two technologies together.
Contents
SGML and Literate Programming
  • "SWEB: an SGML Tag Set for Literate Programming." By C. M. Sperberg-McQueen. Version 0.5, 25 September 1993; revised August 1994 and March 1995; revised and extended January - March 1996. Referenced by permission from the author. Abstract: "This document describes an SGML tag set for literate programming. First, markup is provided for embedding fragments of programming-language code into SGML documents in arbitrary order, to be recombined before compilation into the order required by the programming language's syntax. Next, tags are defined for identifiers, keywords, code fragments, and literal values occurring as phrase-level elements in the prose documentation. Finally, tags for indexing and for a general structure for reference documentation (alphabetical lists of functions and identifiers, etc.) are defined. For each type of markup, the document gives examples and describes how the markup should be processed by conventional literate-programming

44. Self On Linux
A port of the Self programming language to various platforms About History Implementation Details Download Installation Links Acknowledgements
http://self-support.com/
Self Support Home Deutsch Gordon Radionetworkprocessor Self Ideal-Beauty ... Raspberry Media About What is Self anyways? About
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Design
Self is a pure object oriented programming language. In contrast to other definitions of object orientedness, all activities in a computer system is carried out by a set of communicating objects. This is the closest realization of the design principles layed out by Dan Ingalls in the famous Byte August 1981 issue ("The Design Priciples behind Smalltalk", here is an online copy) that lead to the development of the Smalltalk programming language and the graphical user interface with windows and mouse. In contrast to the Smalltalk and virtually all other programming languages and their derived design methodologies, neither classes nor variables are concepts intrinsic to the language. The Self programming model relies solely on communicating objects and a simple form of inheritance . All other concepts, like classes, variables, arithemtics, control structures, and so on, are emulated with this very simple but powerful object model. More Information about the design of Self:

45. Extreme Programming: A Gentle Introduction.
Introduction to Extreme Programming, one of several new lightweight software development methodologies. By J. Donovan Wells.
http://www.extremeprogramming.org/
Extreme Programming:
A gentle introduction
The first Extreme Programming project was started March 6, 1996. Extreme Programming is one of several popular Agile Processes . It has already been proven to be very successful at many companies of all different sizes and industries world wide.
Extreme Programming is successful because it stresses customer satisfaction. Instead of delivering everything you could possibly want on some date far in the future this process delivers the software you need as you need it. Extreme Programming empowers your developers to confidently respond to changing customer requirements, even late in the life cycle.
Extreme Programming emphasizes teamwork. Managers, customers, and developers are all equal partners in a collaborative team. Extreme Programming implements a simple, yet effective environment enabling teams to become highly productive. The team self-organizes around the problem to solve it as efficiently as possible.
Extreme Programming improves a software project in five essential ways; communication, simplicity, feedback, respect, and courage. Extreme Programmers constantly communicate with their customers and fellow programmers. They keep their design simple and clean. They get feedback by testing their software starting on day one. They deliver the system to the customers as early as possible and implement changes as suggested. Every small success deepens their respect for the unique contributions of each and every team member. With this foundation Extreme Programmers are able to courageously respond to changing requirements and technology.

46. Self-Programming Operationalizing Autonomy Eric Nivel Kristinn
Microsoft Word agi-09.self-programming.Nivel-Thorisson.kris-comments.doc
http://xenia.media.mit.edu/~kris/ftp/agi-09-self-programming-Nivel-Thorisson.pdf

47. Extreme Programming (XP) FAQ
Frequently asked questions about Extreme Programming (XP).
http://www.jera.com/techinfo/xpfaq.html
Jera Design Tech Info : XP FAQ
Extreme Programming FAQ
by John Brewer Jera Design
Italicized links are book titles. Click to order from Amazon.com. Example: Extreme Programming Explained
Introduction
What is Extreme Programming? Does it involve bungee cords
Extreme Programming (or XP) is a set of values, principles and practices for rapidly developing high-quality software that provides the highest value for the customer in the fastest way possible. XP is extreme in the sense that it takes 12 well-known software development "best practices" to their logical extremes turning them all up to "10" (or "11" for Spinal Tap fans). See Kent Beck's introduction to Extreme Programming Explained for more details.
What does this have to do with Windows XP?
Absolutely nothing. In February 2001, Microsoft announced that the next release of their consumer Windows operating system would be called " Windows XP ". The use of "XP" as shorthand for Extreme Programming predates Microsoft's use of "XP" by 2-3 years.
Is XP a methodology?

48. Self-Programming Hybrid Memristor/Transistor Circuit Could Continue Moore's Law
(PhysOrg.com) As researchers strive to increase the density and functionality of circuit elements onto computer chips, one newer option they have is a memory resistor (or
http://www.physorg.com/news154865950.html
Science and technology news
Self-Programming Hybrid Memristor/Transistor Circuit Could Continue Moore's Law
February 26, 2009 By Lisa Zyga Enlarge (PhysOrg.com) As researchers strive to increase the density and functionality of circuit elements onto computer chips, one newer option they have is a memory resistor (or “memristor”), the fourth passive circuit element. First predicted to exist in 1971 and fabricated in 2008, memristors are two-terminal devices that change their resistance in response to the total amount of current flowing through them. By dynamically changing the doping profile inside the memristive materials, scientists can control the current-voltage relationship of the device, thus controlling the “memristance.” Since they don’t lose their state when the electrical power is turned off, memristors also have nonvolatile memory. However, memristors are passive elements, meaning they cannot introduce energy into a circuit. In order to function, memristors need to be integrated into circuits that contain active elements, such as transistors, which can amplify or switch electronic signals. A circuit containing both memristors and transistors could have the advantage of providing enhanced functionality with fewer components, in turn minimizing chip area and power consumption. In a recent study, a team of researchers from Hewlett-Packard Laboratories in Palo Alto, California, have fabricated and demonstrated a hybrid memristor/transistor circuit for the first time. The team demonstrated conditional programming of a nanomemristor by the hybrid circuit, showing that the same elements in a circuit can be configured to act as logic, signal routing, and memory. By routing a logic operation’s output signal back onto a memristor, the circuit could even reconfigure itself, opening the doors to a variety of self-programming circuits.

49. Extreme Programming - Wikipedia, The Free Encyclopedia
Growing article, with links to many related topics. Wikipedia
http://en.wikipedia.org/wiki/Extreme_Programming
Extreme Programming
From Wikipedia, the free encyclopedia Jump to: navigation search Planning and feedback loops in Extreme Programming. Software development process Activities and steps Requirements Specification
Architecture
Design ... Maintenance Methodologies Agile Cleanroom Iterative
RAD
...
Waterfall
XP Lean
Scrum
V-Model TDD Supporting disciplines Configuration management
Documentation

Quality assurance (SQA)

Project management
...
User experience design
Tools Compiler Debugger Profiler
GUI designer
... e Extreme Programming (XP) is a software development methodology which is intended to improve software quality and responsiveness to changing customer requirements . As a type of agile software development it advocates frequent "releases" in short development cycles ( timeboxing ), which is intended to improve productivity and introduce checkpoints where new customer requirements can be adopted. Other elements of extreme programming include: programming in pairs or doing extensive code review unit testing of all code, avoiding programming of features until they are actually needed, a flat management structure, simplicity and clarity in code, expecting changes in the customer's requirements as time passes and the problem is better understood, and frequent communication with the customer and among programmers. The methodology takes its name from the idea that the beneficial elements of traditional software engineering practices are taken to "extreme" levels, on the theory that if some is good, more is better. It is unrelated to "

50. Intentional Programming - Wikipedia, The Free Encyclopedia
Growing article, with links to many related topics. Wikipedia.
http://en.wikipedia.org/wiki/Intentional_Programming
Intentional programming
From Wikipedia, the free encyclopedia   (Redirected from Intentional Programming Jump to: navigation search Programming paradigms

51. Lee Milteer - Success Self Programming Rapidshare, Megaupload, Torrent Download
Lee Milteer Success Self Programming English 1h 29mn 512 x 288 AVI DIVX 1100 Kbps MP3 128 Kbps 785 MB Genre eLearning Take Charge of YOUR life and get what YOU want
http://www.downarchive.com/ebooks/video_training/299507-lee-milteer-success-self

52. Concept Programming Vs. Intentional Programming
Brief comments comparing aspects CP with IP.
http://mozart-dev.sourceforge.net/cp-vs-ip.html
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Concept Programming vs. Intentional Programming
From a simplistic point of view, Intentional Programming is a WYSIWYG representation of programs. It is the same step up from programming as a modern word processor is from a typesetting system like LaTeX. It is no coincidence if Charles Simonyi, the man behind Intentional Programming, also worked on the first WYSIWYG word processor. In practice, a modern word processor is remarkably complex (hundreds of time more than something like LaTeX), without adding more capabilities. The same will be true for Intentional Programming. The concept programming tools as presented on this page are alternative, and simpler, methods to achieve results similar to Intentional Programming. However, Intentional Programming is also a programming philosophy: representing the programmer's "intentions". There is very little difference between this philosophy and concept programming. Concept programming can therefore be seen as the "content" philosophy behind Intentional Programming.

53. IdeaMarketers | Free Content Directory
There are estimates that more than ten percent of the world’s population has some degree of hearing lossthat’s more than six hundred million people.
http://www.ideamarketers.com/?Self-Programming_Hearing_Aids__You’re_The_Expert

54. SIGPLAN
ACM special interest group that explores the implementation and efficient use of programming languages.
http://www.sigplan.org/
SIGPLAN "To explore programming language concepts and tools focusing on design, implementation and efficient use."
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Special Interest Group on Programming Languages SIGPLAN is a Special Interest Group of ACM that focuses on Programming Languages. In particular, SIGPLAN explores the design, implementation, theory, and efficient use of programming lang uages and associated tools . Its members are programming language users, developers, implementers, theoreticians, researchers and educators. Membership Key Links

55. Free Compilers And Interpreters - Freeprogrammingresources.com
Links to free programming compilers and interpreters categorized by language.
http://www.freeprogrammingresources.com/frcomplr.html
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56. Hypnosis: Programming, Self Programming, Unconscious Mind
self programming, unconscious mind, subconscious mind HI The simplest way is doing guided hypnosis and having someone work with you on the issues that you want to deal with.
http://en.allexperts.com/q/Hypnosis-2206/Programming-1.htm
zGRH=1 zJs=10 zJs=11 zJs=12 zJs=13 zc(5,'jsc',zJs,9999999,'') zDO=0 AllExperts Hypnosis Search Hypnosis Volunteer
Answers to thousands of questions Home More Hypnosis Questions Answer Library ... Encyclopedia zmhp('style="color:#fff"') More Hypnosis Answers
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About Burton Borkan
Expertise
Questions regarding the use of hypnosis for everything from habits to deep emotional issues, insomnia to fears/phobias. Also can give information on related areas such as NLP (Neuro-Linguistic Programming), Parts Therapy, Time Line Therapy and more.
Experience
I have been practicing hypnosis for over 15 years and have been a certified practitioner for over 7 years. Organizations National Guild of Hypnotists American Board of Hypnotherapy Time Line Therapy Association American Board of Neuro Linguistic Programming Website: http://www.TwoSession.com You are here: Experts Health/Fitness Smoking Cessation Hypnosis ...
Hypnosis - Programming
Expert: Burton Borkan Question Whats the easiest way to self program the subconscious mind?

57. Tutorials From FunctionX
Programming resources, tutorilas and FAQs. Also geometric formulas. Microsoft OS and program tutorials.
http://www.functionx.com/
FunctionX Tutorials FunctionX, Inc. General FunctionX Press Fundamentals Microsoft Windows Networking Word Processing Microsoft Word Spreadsheets Microsoft Excel 2007 VBA For MS Excel (2007) Microsoft Excel 2003 StarOffice StarCalc Presentations Microsoft PowerPoint StarOffice StarImpress Databases ADO SQL Oracle ADO.NET ... Microsoft SQL Server 2000 Web Development XML ASP HTML VBScript ... Adobe Flash Corel Paint Shop Pro Computer Languages C++ C++/CLI C++ For MFC C++ For C++ Builder ... Assembly Programming Environments Delphi Win32 C++Builder 2010 Borland C++ Builder Microsoft Visual C++ (MFC) ... Microsoft Visual C# Delphi .NET Microsoft Visual F# Microsoft Visual Basic Microsoft Visual Basic 6 Libraries XML.NET Math Algebra Geometric Formulas Calculus References The Numeric Systems Linux Links States of US Regions of US ... Guest Book C# - Visual C#
C++ , C++/CLI
Microsoft Access
Borland C++ Builder
Visual C++ MFC - Visual C++ .NET

58. The Self-Programming Machine
SOFTWARE THE SELFPROGRAMMING MACHINE. Michael S. Mahoney Princeton University (Published in From 0 to 1 An Authoritative History of Modern Computing , ed. A. Akera and F
http://www.princeton.edu/~hos/Mahoney/articles/miscellany/ieeetalk.html
SOFTWARE: THE SELF-PROGRAMMING MACHINE Michael S. Mahoney
Princeton University (Published in From to 1: An Authoritative History of Modern Computing , ed. A. Akera and F. Nebeker, New York: Oxford U.P., 2002) The Importance of Software In May 1973 Datamation Boehm's article belongs to the larger issue of the "software crisis" and the origins of software engineering, to which I shall return presently, but for the moment it also serves to make a historiographical point. Software development has remained a labor-intensive activity, an art rather than a science. Indeed, that is what computer people have found so troublesome and some have tried to remedy. Boehm's figures show that by 1970 some three-quarters of the productive energies of the computer industry were going into software. By then at the latest, the history of computing had become the history of software. Software, then, presents a huge territory awaiting historical exploration, with only a few guideposts by which to maintain one's bearings. One guiding principle in particular seems clear: if application software is about getting the computer to do something useful in the world, systems software is about getting the computer to do the applications programming. It is the latter theme that I shall mainly pursue here. Eventually, I shall come back to applications programming by way of software engineering, but only insofar as it touches on the main theme. Programming Computers Basically, programming is a simple, logical procedure, but as the problems to be solved grow, the labor of programming also increases, and the aid of the computer is enlisted to devise its own programs. (Werner Buchholz, 1953)

59. APINC - Association Pour L'Internet Non Commercial - Accueil
Community featuring programming news, articles and tutorials.
http://www.yov408.com/

60. Self-Programming: Operationalizing Autonomy - Microsoft Academic Search
Authors Eric Nivel, Kristinn R. Th risson. Citations 0 Lacking an operational definition of autonomy has considerably weakened the concept's impact in systems engineering.
http://academic.research.microsoft.com/Paper/5150101.aspx
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Self-Programming: Operationalizing Autonomy Edit Self-Programming: Operationalizing Autonomy Eric Nivel Lacking an operational definition of autonomy has considerably weakened the concept's impact in systems engineering. Most current "autonomous" systems are built to operate in conditions more or less fully described a priori, which is insufficient for achieving highly autonomous systems that adapt efficiently to unforeseen situations. In an effort to clarify the nature of autonomy we propose an operational definition of autonomy: a self-programming process. We introduce Ikon Flux, a proto-architecture for self-programming systems and we describe how it meets key requirements for the construction of such systems. Structural Autonomy as Self-Programming We aim at the construction of machines able to adapt to unforeseen situations in open-ended environments. Adaptation is used here in a strong sense as the ability of a machine not only to maintain but also to improve its utility function autonomous systems (2), and result in fact from the traditional top-down design approach: a machine's operation is fully specified, as is the full range of its operating contexts, and it is the duty of its operator to ensure that the operational conditions always comply to said specification - otherwise the system ceases to function correctly. The point here is that such machines

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