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         Cellular Automata:     more books (100)
  1. Cellular Automata with Memory by Ramon Alonso-Sanz, 2009-06-01
  2. Cellular Automata and Groups (Springer Monographs in Mathematics) by Tullio Ceccherini-Silberstein, Michel Coornaert, 2010-09-02
  3. Modern Cellular Automata: Theory and Applications (Advanced Applications in Pattern Recognition) by Kendall Preston Jr., Michael J.B. Duff, 1985-02-28
  4. Cellular Automata And Complexity: Collected Papers by Stephen Wolfram, 1994-02-21
  5. Essays on Cellular Automata
  6. Models of Massive Parallelism: Analysis of Cellular Automata and Neural Networks (Texts in Theoretical Computer Science. An EATCS Series) by Max Garzon, 1995-07-18
  7. Design and Test of Digital Circuits by Quantum-Dot Cellular Automata by Fabrizo Lombardi, Jing Huang, 2007-10-31
  8. Nonlinear Physics for Beginners: Fractals, Chaos, Solitons, Pattern Formation, Cellular Automata and Complex Systems by Lui Lam, 1998-07
  9. Cellular Automaton Modeling of Biological Pattern Formation by Andreas Deutsch, Sabine Dormann, 2004-10-28
  10. Cellular Automata and Complex Systems: Methods for Modeling Biological Phenomena (Premier Reference Source) by Eleonora Bilotta, 2010-06-30
  11. Automata-2008: Theory and Applications of Cellular Automata
  12. Additive Cellular Automata: Theory and Applications (Practitioners) by Parimal Pal Chaudhuri, Dipanwita Roy Chowdhury, et all 1997-07-11
  13. Cellular Automata: A Parallel Model (Mathematics and Its Applications)
  14. Computational Analysis of One-Dimensional Cellular Automata (World Scientific Series on Nonlinear Science. Series a, Vol 15) by Burton H. Voorhees, 1996-02

21. Cellular Automata
Sep 5, 2010 This is the only science fiction I ve read featuring cellular automata in any serious way. (Peter da Silva tells me that an early Piers
http://cscs.umich.edu/~crshalizi/notabene/cellular-automata.html

22. Conway's Game Of Life
SARCASim by George Maydwell, also for Windows, is a more generalpurpose cellular automata program. The acronym stands for Super Animation-Reduction
http://www.ibiblio.org/lifepatterns/
[no java] Home Patterns too big for the applet About the Applet
Conway's Game of Life
A pop-up Java applet (see button, left) that displays a collection of the greatest patterns ever created in Conway's Game of Life. Version 0.41d
New: Life Wiki in the meantime. Nice work, Nathaniel! What is the Game of Life? Beginners should visit Math.com's Life Page Life is rich in terminology. If you don't know the meaning of a word that you find here, I encourage you to look it up in Stephen Silver's Life Lexicon On a historical note, here is the original article from the October 1970 issue of Scientific American which introduced the game to the public. Links for pattern hunters

23. CELLULARAUTOMATA.NET
These Cellular Automata arrays are distilled versions of John Von Neumann's 29state Universal CA and E.F. Codd's 8-State Universal CA
http://cellularautomata.net/

24. Gotow.net - Programming - Cellular Automata
This simple application uses cellular automata to produce realistic looking fire. It will generate fire of any strength, length and randomness, and can imitate wind.......
http://www.gotow.net/creative/view/cellularautomata
Cellular Automata
Work Programming > Cellular Automata Description:
This simple application uses cellular automata to produce realistic looking fire. It will generate fire of any strength, length and randomness, and can imitate wind. You can customize the "burning region" using image masks or text. The fire color can also be changed easily. Large scale, the effect is too slow to be rendered on-the-fly. However, you can export to a quicktime movie and play back the animation at full speed.
Requirements:
  • OS X, or OS 8.6+ with Carbon Lib. Actually runs much faster in classic than in OS X. A reasonably fast processor. G4 is best. I've got a 550 MHz iBook, and it's sorta slow.

What Is Cellular Automata?
Cellular Automata can be very simple or very complicated. In this example, every pixel in an image is blended with the pixels next to using simple averaging. Cellular automata can be used for everything from weather prediction to diffusion modeling. However, one application rises above the rest. The Game of Life, developed by Dr. John Conway, is perhaps the most famous math game ever invented. The game is governed by set of complicated rules, based on which cells are near other cells. For instance, a dead cell near three live cells becomes a live cell. For more information on The Game of Life, see the Wonders of Math - Game of Life For more information on Cellular Automata, visit the

25. Capow98
A Windows application that can simulate and analyze various one-dimensional and two-dimensional cellular automata, part of the Cellular Automata and Electric Power project lead by Dr. Rudy Rucker.
http://www.cs.sjsu.edu/faculty/rucker/capow/
Main Introduction Download Examples Main Introduction Download Examples ... Participants

26. Cellular Automata - You Are Not Crazy: Colored Circlets Really Became Alive And
CellFighter ScreenSaver 1.1 This screen saver is based on an innovative extension of the Game of Life two rival swarms of tiny critters wage a nonstop war for the screen space.
http://cellular-automata.softalizer.com/
Search our site:
Cellular Automata
CellFighter ScreenSaver 1.1
This screen saver is based on an innovative extension of the Game of Life: two rival swarms of tiny critters wage a non-stop war for the screen space. The behavior of the living armies is highly amusing and unpredictable. The screen saver insensibly adds fresh forces to each army to enliven the show. You can change colors and forms of the critters, choose a speed, an intensity and a scenario of their battle.
cellfighter screensaver
cell fighter conway's ... Five Cellular Automata 6.22
Software for exploring five cellular automata: q-state Life (a generalization of Conway's Game of Life), the Belousov-Zhabotinsky Reaction, Togetherness, Viral Replication and Diffusion-Limited Aggregation. The documentation provides a complete description of the algorithms used.
cellular automaton
cellular automata life automation ... Softalizer.com

27. Website Of Moshe Sipper
Fine theoretical and practical introduction to Cellular Automata, ALife, and Complex Adaptive Systems.
http://www.moshesipper.com/
Home Research Publications Teaching Home Research Publications Teaching ... Sipperabilia

28. Quantum-dot Cellular Automata Homeworld
References, Java demonstrations, QCA links. University of Notre Dame
http://www.nd.edu/~qcahome/
This page uses frames, but your browser doesn't support them.

29. Cellular Automata FAQ
Expand/collapse. Expand this node. Definitions and general references on cellular automata; . Where do I read about reversible cellular automata?
http://cafaq.com/

30. Cellular Automata - Wolfram Demonstrations Project
Remember me Note Please do not include anything you consider confidential or proprietary. Your message and contact information may be shared with the author of any specific
http://demonstrations.wolfram.com/topic.html?topic=Cellular Automata&limit=2

31. The Math Forum - Math Library - Cellular Automata
The Math Forum's Internet Math Library is a comprehensive catalog of Web sites and Web pages relating to the study of mathematics. This page contains sites relating to Cellular
http://mathforum.org/library/topics/cellular_auto/
Browse and Search the Library
Home
Math Topics Dynamical Systems : Cellular Automata

Library Home
Search Full Table of Contents Suggest a Link ... Library Help
Selected Sites (see also All Sites in this category
  • Cellular Automata Dynamics - Rafael Espericueta
    Explorations of 0-, 1-, and 2-dimensional cellular automata; and applications of cellular automata to ecosystem modeling. A slide show of the table of contents of the book is available here, as well as the full text of the book, in pdf format. more>>
  • The Game of Life: (Serendip: Complex Systems) - Bryn Mawr College
    Order without a planner: play a Java game about a world consisting of locations that may or may not be occupied by life. At each step, life persists in any location where it is also present in two or three of the eight neighboring locations, and otherwise disappears (from loneliness or overcrowding). Life is born in any empty location for which there is life in three of the eight neighboring locations. What would life look like in such a world? Would it die out? Persist as a disordered, ever-changing blob? Create stable, discrete entities? Generate particular forms in the absence of a planner, an architect, a blueprint? Does it matter what the starting conditions are? With thanks to John Conway. more>>
  • Mirek's Cellebration: 1D and 2D Cellular Automata explorer - Mirek Wojtowicz
    A large (120+) collection of 1D and 2D Cellular Automata. The site includes a lexicon, gallery, pattern of the week, CA families, rules, patterns, and links, with a CA tutorial and art. Also free Windows and Java software running all listed rules. The original site in Poland is at
  • 32. Cellular Automata Pages At LIIN
    IFIP WG Cellular Automata and Machines home page. Resources on CA.
    http://liinwww.ira.uka.de/ca/
    The Cellular Automata Pages
    These are some WWW pages on Cellular Automata. If you have suggestions for improvements or additions, please let me know. Several people have already provided help; see the acknowledgements for a complete list.
    Workshop on Cellular Automata
    The workshop AUTOMATA 2007 will take place in Toronto (Canada) August 27-29, 2007 2007 (organized by A. Lawniczak and H. Fuks). The workshop AUTOMATA 2008 will take place in Bristol (UK) (organized by A. Adamatzky). The conference ACRI 2008 will take place in Yokohama (Japan), (most probably) September 23-26, 2008 (organized by H. Umeo,S. Morishita, K. Nishinari).
    IFIP Working Group 1.5
    The home page of the IFIP Working Group 1.5 on Cellular Automata and Machines.
    Software
    This list includes packages for the simulation of CA as well as packages which are useful e.g. for viewing the space of configurations for a certain rule or doing statistics.
    Interesting Links

    33. Cellular Automata
    An interactive cellular automata generator with C++ source code available for downloading; by Kevin McDermott.
    http://kidojo.com/cellauto/
    Main Generate Cellular Automata Play and Download Sudoku The Cellular Automaton The source code to my Cellular Automaton image generator can be found here . It is C++ source code that outputs a raw pgm image file to stdout. It should compile under most C++ compilers, although it has only been tested with the g++ compiler on Linux. I am releasing it under the GNU Public License (GPL), so do with it as is appropriate under that license. The cellular automaton consists of a line of cells, each colored either black or white. At every step there is then a definite rule that determines the color of a given cell from the color of that cell and its immediate left and right neighbors on the step before. -Stephen Wolfram (A New Kind of Science, 2004) Cellular automata are extreamly simple computational systems that create interesting images which show some even more interesting behaviours. Essentially, these images show the product of thousands of simple computations based on rules that should be followed regarding a pixel's imediate neighbours. These cellular automata images are a bunch of black and white pixels that are built from the top down, where each scanline is based on the colour of the pixels on the scanline above it. More specifically, the pixels imediately above it, above it and to the left, and above it and to the right. So each pixel's colour is determined by three other pixels.

    34. Cellular Automata - Wolfram Mathematica 7 Documentation
    Cellular automata provide a convenient way to represent many kinds of systems in which the values of cells in an array are updated in discrete steps
    http://reference.wolfram.com/mathematica/tutorial/CellularAutomata.html

    35. Theory Of Cellular Automata
    Theory of Cellular Automata. Our discussion of finite automata outlined the workings of a class of simple machines. Though we did not study their behavior, when given carefully
    http://theory.org/complexity/cdpt/html/node4.html
    Next: Phase-Transitions and Computation Up: Computation, Dynamics and the Previous: Theory of Computation
    Subsections
    Theory of Cellular Automata
    Our discussion of finite automata outlined the workings of a class of simple machines. Though we did not study their behavior, when given carefully selected transition functions and placed into particular nested configurations, these simple machines can exhibit the full range of dynamical behavior: fixed point, periodic and even chaotic [ ]. Since one of our aims is to look at whether or not an analog of universal computation exists in dynamical systems (and if so, what that analog is), we find that finite automata might provide a simply constructed system ideal for study. In fact, as we shall see, it is possible to generate a system of finite automata that not only exhibit the full spectrum of dynamical behaviors but are also already known to support universal computation!
    A System of Automata
    Imagine a lattice with a finite automaton residing at each lattice site. Each automaton is designed so that its current state is visible to its own input sensor and the input sensor of the surrounding automata. Each automaton shall take as input the state configuration displayed by its local neighborhood.

    36. Cellular Automata
    Cellular Automata Ever since digital computers became available, people have been fascinated by the behavior of discrete fields under the action of iterative algorithms.
    http://www.mathpages.com/home/kmath416/kmath416.htm
    Cellular Automata Ever since digital computers became available, people have been fascinated by the behavior of discrete fields under the action of iterative algorithms. A discrete field f (j,t) consists of n ordered "locations", indexed by the integer j, at a sequence of discrete "times" t = 0, 1, 2, ...etc. Values f (j,0) are assigned to each of the locations at the initial time t = 0, and the values at subsequent times are computed recursively by the n functions for j = 0, 2,..., n-1. Thus the value at each location is a (possibly unique) function of the field values at all the locations for the preceding instant. However, in most studies the range of functions is greatly restricted so as to conform with the conventional preference for locality and homogeneity. According to the principle of locality, each F j should be a function of just those values of f j should be identical when expressed in terms of spatial offsets from the jth location. Homogeneity also suggests that either the locations extend infinitely in all directions, or else the dimensions are closed (e.g., cyclical), so that (in either case) there is no preferred location. From a historical perspective it's worth noting that "cellular automata" (CA) have been in widespread use for many decades as a means of simulating complex physical phenomena. For example, to determine the potential flow field around an airfoil (such as a wing) for irrotational flow of an incompressible inviscid fluid in two dimensions, we express the Laplace equation

    37. Hexatron :A Cellular Automaton
    A Java demonstration of cellular automata on a hexagonal grid.
    http://www.hexatron.com/hexca/index.html
    home last next Hexatron presents: A Cellular Automaton
    You need Java to for this.

    This is a demonstration of cellular automata on a hexagonal grid. You can find out about cellular automata by starting at Yahoo/Science/Artificial_Life/Cellular_Automata
    A cell is alive if it is colored red. A live cell is generated by the arrangement of live cells in the six cells around it, and itself (see the rules below). The board shown wraps aroundthe top connects to the bottom and the sides are connected too. A bigger and slower version of this page The controls are:
    • Run animates the automata Stop ceases animation.
      When Stop is on, the mouse can draw or erase live cells Step shows the next generation of cells Clear empties the field of live cells Spray makes a random selection of the cells live
    • Glider drops a glider onto the board.
      A Glider is an arrangement of live cells that reproduces itself in a different position after a few generations.
    • Puffer drops a puffer onto the board.
      A Puffer is a glider that leaves a trail.
    • Spinner drops a spinner onto the board.

    38. Cellular Automata
    Artificial LifeA Message from the Editors If you haven't done so already, please take a few seconds to go to the Splash Page and read about the renovations going on here
    http://www.aridolan.com/ad/adb/CA.html
    Home Page Alife Database (Main Menu) Home Page
    Cellular Automata
    Artificial Life A Message from the Editors If you haven't done so already, please take a few seconds to go to the Splash Page and read about the renovations going on here at Alife Online. We realize that many users have this page bookmarked, not that one, but because of the construction currently underway, we strongly advise changing your bookmarks to point at http://alife.santafe.edu/index.html, and not this pa Artificial Life Software Artificial Life software Much of the software listed here is also available via anonymous ftp at alife.santafe.edu. Unix JVN: An implementation of the John von Neumann Universal Constructor (R. Nobili and U. Pesavento) Netlife: evolving neural nets in an environment (Christopher Busch) Primoridal Soup: an artificial life system that spontaneously generates self-reproducing organisms from a steril Artificial life links Artificial life links Java Applets for Neural Network and Artificial Life Applets for Neural Networks and Artificial Life (To Japanese version) Contents Competitive Learning Backpropagation Learning Neural Nets for Constraint Satisfaction and Optimization Other Neural Networks Artificial Life Other Related Applets Simulated Annealing, Cellular Automaton, Bayesian Network, Turing Machine, etc. Competitive Learning Vector Quantizer (VQ) Related to hard competitive learni Links to online papers on Self-Organisation, Complexity and Artificial Life compiled by CALResCo

    39. Cellular Automata For IPhone, IPod Touch, And IPad On The ITunes App Store
    Learn more, read reviews, and download Cellular Automata by Socially Conscious Software LLC on the iTunes App Store.
    http://itunes.apple.com/app/cellular-automata/id317822041?mt=8

    40. The Hitch-Hiker's Guide To Evolutionary Computation And Joke's Other Stuff... (e
    A big (200+) collection of resources for those interested in studying Artificial Life and Cellular Automata.
    http://surf.de.uu.net/zooland/

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